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Introduction to computer graphics : using Java 2d and 3d / Frank Klawonn.

By: Klawonn, Frank.
Material type: materialTypeLabelBookSeries: Undergraduate topics in computer science.Copyright date: New York : Springer, 2012Edition: Second edition.Description: 253 pages : Figures ; 24 cm.ISBN: 9781447127321 .Subject(s): Computer graphics | Gráficos por computador | Java (Computer program language)DDC classification: 006.6633
Partial contents:
Basic Principles of Two-Dimensional Graphics -- Drawing Lines and Curves -- Areas, Text and Colours -- Basic Principles of Three-Dimensional Graphics -- Modelling Three-Dimensional Objects -- Visible Surface Determination - Illumination and Shading -- Special Effects and Virtual Reality.
Abstract: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
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Item type Current location Call number Copy number Status Date due Item holds
Libro académico Libro académico Biblioteca del Campus
006.6633 K637i 2012 (Browse shelf) Ej. 1 Available
Total holds: 0

Includes index

Includes bibliographical.

Basic Principles of Two-Dimensional Graphics -- Drawing Lines and Curves -- Areas, Text and Colours -- Basic Principles of Three-Dimensional Graphics -- Modelling Three-Dimensional Objects -- Visible Surface Determination - Illumination and Shading -- Special Effects and Virtual Reality.

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

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